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New to Killpower Ball

Click to zoom the image/ / Tuesday, July 29, 2008, 11:40 / /

I was a legend ... by Sister Timea and Tomo


or tips to a novice



You think you're safe, child!?
You have activated a Gauntlet and successful your throwing power to score 2 baskets, which gave victory to his team, and you think it makes you a champion?
Know that the coach of the opposing team can use the powers you can not even conceive your level. Redo the same thing against another team and see!
See me as your companions die under the blows of a Golem suddenly invoked. See your body armor suffer in burning, while your arm was no longer one with the ball only 5 feet from the basket. Look and weep!

You're not listening! You came to entrust your hopes of success to the player that I am retired and watch the legend in person, but you do not understand .
You think your muscles and your youth are your main strengths as they strengthen and tone your fighting ability? The power, small, The Power! Have you thought about using your experience points to improve or even restart your statistics? You can still accounts not just on your luck? "

You do not always realize?
Me too I was given names worthy of heroic sagas: Kelric the Slayer, the Ferryman of Brass and other Walking Dead ... But this does not prevent me to get there!
One survivor of the classy Marled Team, I stand before you today with the only power armor a ridiculous power F0!

You can listen, but I'll tell you anyway!
Beware of appearances, they can be much more powerful than their form does not just imagine. Forget the passive defense: it is only delaying your failure. Do not focus on one strategy, and neophytes only fools believe that we must choose between fighting or ball: there are myriads of brightly colored variants ...

You can hear me, then perceive! Touches my heart when I think Killpower Ball savoring the frenzied pace when my memories resurface competitions:
The absolute charm of magical weapons clashed, the excessive applause of the crowd delirious: a perpetual intoxication. I'm sure you feel every game as I once lived: when you arrive on the key area, you are obliged to give you abuse for not using your actions in the first round. I know!

You can listen or read me, then acknowledge me in my passion, my despair, my love and my hatred .
I gave my team to many victories, I can now appreciate them one by one.
If I bitterly regret the price paid? Rather ignored all disappear! Except, of course, that famous final against the Banshees Black, when I did not take into account the warriors hidden behind the swordsman who drew surprisingly remote. To say that I thought it was a decoy! Tressler also my most famous recipient died during the confrontation ...

You do not even want to watch me, you're afraid, is not it? You begin to question, understand?
It is true that I've seen, the bleusaille like you who believed himself invincible, and who has survived a few games. They were the warriors of land ephemeral ... but it is up to you not to join.

However, trying your luck, kid!
Come on, do not fear an old smelly crust as me ....
Do not seek critical successes, but the means to achieve your purpose without any rest on good fortune. Imagine the most difficult and wait for you at worst.


Try to become a conqueror, as was my time!
Perpetuates the myth of the immortal player!

But remember ...
... Killpower Ball has made me the man I am .


Because if you can not stand the nightmare vision of what you can become, remember that you, you can still move you.

May t'acclamer the public at your true value and keep the ball in your hands .

Oh, and lights tridéo in part: The League season starts Number Two! 

Example Match

/ / Saturday, February 23, 2008, 17:15 / /

Here is an example of match made in February 2008. Both coaches have therefore chosen themselves and their characteristic powers as the tournament mode proposed in the book of rules.

GOBLIN MAGIC VS JEAN-YVES
Both teams should score 5 points to win. So Goblin which starts with the ball and make sure that after the first round at the next round, he wins. This is not counting on Magic Jean-Yves who retrieves the ball through TELEPORTATION OF BALLON (1)

So, Goblin is TELEPORTATION (2) on its number 4, which allows him to go near the ball carrier. In addition, he performs EXPLOSION (3) which kills 1 soldier MAGIC JY while the number 4 Goblin resists through SURPUISSANCE (4) . In the next round, he retrieves the ball and is preparing to mark. As for MAGIC JY, he rode roughshod over the ball and seems to play without worry about it. Thus Goblin is a superb shot to 6 boxes which gives 1 point! And yes, MAGIC JY had activated a ANTIPOINT (5) which the score was -5 to 0.

The score is from 1 to 0 in favor of Goblin while MAGIC JY leaves with the ball. The match will be a male with the power POING (9) who works both sides. Warriors MAGIC JY fall one by one and even if he keeps the ball, it is dominated by GOBLIN who gets the ball again. MAGIC But JY is still TELEPORTATION OF BALLON (1) allowing it once again find themselves near the opposing basket. Goblin has beautiful turn the ball carrier with his archers and ATTAQUE A DISTANCE (6) , nothing works the warrior MAGIC JY resists with a PORTE BALLON (7) . Thus he may attempt a basket .... it misses miserably, his warriors being mediocre ball players.

Goblin gets the ball and gradually eliminates the opposing warriors. 3 dead and 2 already expelled through the power EXPULSION of ECHEC (8) . Goblin listing only 5 cons 2, he likes that and he will win now. This is without counting technique MAGIC JY who teleports again the ball into the hands of her attacker. Goblin then made the mistake of not playing the ball and JY MAGIC has an opening. He pulls the basket and scored 5 points. It's the end of the match after 1:40 ET strong rule of Goblin on the ground ..... loses.

The arbitrator's findings: An outstanding game with a turnaround. Goblin fell once more in tournament mode when everything seemed to be acquired. Mismanagement of last-minute victory earned MAGIC JEAN YVES that hard basket in extremis. A great game !!!!

Score Final: 5 to 1 MAGIC JEAN YVES.

(1) can teleport the ball from the hands of a warrior to another.
(2) can teleport a warrior of palc to another.
(3) detonated an area of land that is a lot of damage
(4) any damage done to the warrior he is instead added to be removed.
(5) Removes secretly points score of the opposing team.
(6) to type with a sword anyone on the ground.
(7) if the warrior has the ball, he can not suffer damage
(8) hit the warrior who can not resist is removed.
(9) fist spring can attack an enemy anywhere on the field 
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Background of Game 2005

In the near future, human misery is so important in large cities, that the prison facilities are overcrowded. The leaders of the nation decide to set up a new sport: Killpower Ball. Warriors compete in virtual games and violent killers. The population is then rapidly acquired, because it can save money and actuarial betting on the players of this game think it virtual, like a video game.


However, it is not. In the various prison facilities, inmates are long lying on chairs and equipped with sensors that can send their picture on the ground. An ultra-powerful computer manages the game and gives them a random magical equipment they will need to best manage to survive. For if they die on the field, they die in reality, leaving room for new ones. Warriors winners meanwhile, remains bedridden, and living in a virtual world paradise, awaiting their next game.


Welcome Killpower Ball.
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Background of Game 1994


The following story was written by Sylvain Mayet in 1994 and has been proposed on the site at the request of some players. It is more effective but still a good pool of ideas for today's world of Killpower Ball .
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History of the Game: 17 years of job

/ / Sunday, October 5, 2008, 18:58 / /


Killpower Ball was created during 1991 while I was still a student. I tried two or three games baston with my girlfriend - now my wife and she was not terrible. So, I started racking my brains to propose something different, a game of a new genre: Killpower Ball. A book of 80 pages and 100 power. The theme was the player coach of a team of 7 warriors equipped business magic and faced one another on a field similar to that of basketball.

If my wife was tested once or twice since then, fellow students with whom I shared my nights in fantasy role playing focused on the prototype and found it very interesting. Some of them, then offered me to play see created new powers over the years that followed. By adding mine, we had reached a total of over 800. But the game as a whole was too complicated, too roleplayer. It should be simplified. After many rewrites, I found myself with a book of rules 40 pages full well that allowed a clear view of all aspects of the game

And then, other players joined me. Players on the side of the dark force, who cheated and used the rules to their advantage. It should therefore review the copy and allow or prevent cheating in the channeling. Thus qu'apparurent extensions as "cheating coaches. The game then took another twist with extensions that allowed to follow before and after the game. The teams were created with a fake currency: the gratuitous. We could have a sponsor, bet on his team cheating. Like power, the game's races were multiplied in a futuristic virtual world. Until 1998, there could be more than 200 games per year. I wrote still powers. While friends become fans see fanatics pushed me to continue with the idea of finding a publisher. I was thus shows with some of them as 1994 in Paris where I met Henri Balkzesak who advised me to continue or Croc found that my ideas across very well. Imagine a giant scale, it was great on the field. During a year, I participated in the contest of Boulogne Billancourt, but I failed. In the reviews, I was told that the game was too unpredictable. The following year, I proposed a new prototype in which he could choose his own powers under rules of "points". The jury then told me that the game was not so random.

In 1999, it was chaos. A desire to move on. I let everything go, seeing that it was impossible to edit the game in the state. I worked professionally for two years and I could see my friends very much. That year, three games were held. I finally found peace after 8 years of hard job on this project.

In December 2002, after a positive contact with the box Polpette (BAP), the company of Francis Bilem at the time the game was out. Francis had once remote, because he felt the potential of the game a release planned for September 2003. Two new friends and fans of the game, Carlos and Willow was launched in illustration and layout of the game they were busy for a year to 200 black and white illustrations for the game in July 2003 because of financial difficulties, the BAP disappeared, giving way to an association. We found no agreement with it to exit the game The end of the BAP had the company credit for motivating me in editing KPB form of self-publishing with the help of two associates. But besides this, the game had resumed and the finest writing powers continued. They reached the 2500 government and the 33 races that I had set.

In April 2004, the first 15 copies came out: it corresponded to the beta version: it lacked illustrations and mistakes were not necessarily corrected. These copies were sold in less than a week. On 1 September 2004, with a very big job on the packaging and some minor corrections on the game, the long-awaited moment of fans after 13 years of preparation: The game went to the amateur format. The 50 boxes find buyers quickly. In November 2004, when I travel throughout the conventions of France to show the game, I met at the Brussels World Games editor Bordeaux Nekocorp Edition/7ème circle (London, 1888, Qin, Kult, Vermin ... .).

Officials Valerie Florrent but especially are very interested in the project and make me sign a contract in December 2004. During 2005, I go around the conventions of France to present the new version of the game during this year's game will undergo many transformations, a system of thinning on rules and authority playing card size. It will issue only one race and 80 powers for a first realistic approach. The previous version was presented as a game for only the fanatics. It is then easier to find a format more suitable for editing and above all a stronger identity.


During 2006, Florrent prospecting and is doing illustrations by renowned illustrators. Unfortunately, before the difficulties of the board game in France, The 7th Circle lets me down.

In December 2007, I resumed my independence because they can not leave the game due to lack of means. I find myself once again orphan of a publisher. But it lacks that very few illustrations that I made by other renowned illustrators who trust me for once. I decided to pay all the designs selected for the game The game is over, and I touch one last time to simplify the rules yet. During the conventions around my house, new players are very excited by this new format. I find myself seeking a new editor, knowing that I finance the entire project and the 2,000 boxes out. It must be said that the game is ready, but being an official, I can start a company. It's infuriating .....

In June 2008, I met GDjeux, a publisher who released few games of cards and preparing to release a game Roles for 2009/2010. Following our meeting, and self-financing the product, they are ready to help. He is now in preparation, but all budgets to be redone since my last requests. The cover and any pagination has been taken by the responsible Josselin Grange. The game takes a very professional look and has evolved for 17 years.



Now, the future is vague. But it will be a 2009 release. I hope it will be possible with this new team and I hope it will not be postponed again. In any case, the rules have not changed since 2007 and are operational. The game includes a dozen extension, 33 races, more than 2,000 credentials to full strength. The rules weigh only 30 pages and have a simpler approach for beginners.

In 2009, The game sold commercially include race and 80 government and offer a multitude of possibilities. I hope not exceed 45 euros and in 2000 acquired to find out the extensions. The future is in the hands of players .... And when you see the good reception he had on Tric Trac version amateur, I do not make me worry for the professional version completely revamped. Still, the game has its players and this is not the easiest. 
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