You do not find all the answers to questions you ask. You can find on this page.
 Killpower Ball works with what system? |
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| Killpower Ball is a board game that uses the D10 to play (a 10-sided die. Each warrior has unique characteristics of 10 and achieve something you have to do less or equal to your value. | |
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 The card powers are they collectible? |
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| In all the game boxes, you will find 80 maps powers. This list does not change from one box to another. So the cards are not able to collect. | |
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 Is The game difficult to understand? |
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| Everything has been done to the player confirmed as a beginner can learn the basics of the game with ease (sheet simulation, multiple indexes and references, many examples) as we have seen on the testers. The rulebook has approximately 14 pages (with no formatting) including 1 presents the game 2 explain the creation of a team, 3 on the presentation of a game and the rest on the functioning of the various points discussed: fighting power, travel, experience, injury and death. | | |
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 What is the lifespan of the game? |
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| It is infinite! For 5 years the game is in preparation for the pro version, testers are always motivated to view the impressive number of combinations to create a team but also by the wealth of games. Personally, I expect no problem a thousand games under my belt in 18 years and I'm still not tired. | |
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 Qualifier game compared to others? |
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| É If I had to qualify, I would say that you have before you a T-RPGs: Tactical Role Playing Game Sports. There is much management team. Then comes the part game, part sport tactic. Finally, after the game you have to time to up grade your warriors and advance and their characteristics and their magical equipment. So we could be closer to "Speedball" and "Rollerball" but armed version. | |
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 With the basic game, can I play with a player with the extensions? |
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| Yes. A team made with the powers of the box base can beat teams that play with all extensions. In addition, there will be no compatibility issues. | | |
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 In the box game, there was there any figures? |
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The game box contains 14 figures human. It has been determined that the game would come out with figures in cardboard. Figures as additional appearances will be added in future expansions.
STUDIO 38 is responsible for the figurines out of the game The first batch of figures for the basic game is in preparation. | |
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 There are tables prints infinite? |
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| If you decide to get a damage bonus or a bonus of protection for your warrior, the selection table remains open: ie it is infinite. You can get armor and magical protection 2 (normal armor has 1 point of protection) as your armor protection will be 1 000 points. | |
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| Every existing power, there are one or more blocked shots. Thus no person can be the ultimate warrior, because there will always be a loophole. The entire group, so the team can afford a larger cohesive force. But even if your team is powerful, it can be countered. Then there is the critical (extension) that can overcome any team invulnerable. In 17 games, no team, even ultra-powerful has successfully established itself as unbeatable. | | |
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 The powers are not they too powerful? |
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As we stated in the previous question, any power or there is a cons.
Consider an example: if successful binding allows you to score the ball automatically. But there are a multitude of power against power: Anti-eject the player carrying the ball, animated ball and the ball becomes alive, missing the basket and it is impossible to score, shooting involuntary because the warrior starts draw in its own basket or baskets inversion that makes the opponent will draw in its own basket without knowing it. | |
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 What is bluff and how to materialize it? |
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The bluff is materialized by 6 bluff cards. During a match you can add in your card deck to one or two cards bluff. During the game you could very well put the card and tell the referee that you power. Of course you're bluffing, but the opponent does not know.
Consider an example: you put a card bluff face down on the table and you throw the ball to the opponent by telling him to pick it up. There is little doubt that your opponent doubt and dare not touch the ball, when in fact ..... You can even add a little comedy in telling your opponent "Go there picks up the ball, I turned on" Anti-Player "(it expels any player who touches the ball), then how do you play for the ball. .....". | |
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 Play with or without a will? |
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The arbitrator is a third person who will manage the two teams during the game. Its presence allows more surprises between the two players. The referee takes the time to expulsion, check the operation of powers, avoids errors game (forget the power of active, hands of a warrior taken when he picks up the ball). It allows a greater intensity of the game, better management of the bluff, and especially allows the two adversaries did not manage experience points.
But it is not mandatory: no will, you manage just 2. Enabling powers poses no worries knowing they are materialized in the form of cards that are laid on the table face down and returned when they act. So the adversary can verify the proper functioning of a power that suffers. | | |
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It depends entirely on you and time you have. At convention, it will turn to games tournaments. Players will arrive with their team-made and thus the games will be relatively short. But if you have the time and play at length, let championships chance to act and allow you to build a team focusing your address gambling
Many players prefer the championship mode, even if it is based on random because it forces them to learn to deal with what is a. .....
The championship mode is done with random teams. So we may very well end up with a very weak team against a stronger. This does not mean that we will lose. The challenge is much harder. It may well end up with unbalanced games. But as teams evolve, it is clear that the imbalance disappears with time.
The tournament mode is very balanced. Each coach selects its powers and characteristics of his warriors on a points system. He is then to find the team with the best combos and not be overcome.
For this second mode, the experience of the coach much consideration. must know how to play, if not lost. | |
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| It is for your warriors! Be aware that a stroke can kill. During a match, there is usually 1 or 2 deaths in total (see more) among the 14 warriors present. Often after 5 rounds of play, there are only 3 or 4 warriors on the ground in each team. This does not mean they are dead, but often injured, deported, experiencing a power that puts them off the field, change sides, the run ........ | |
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 What is the duration of a match? |
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| To prepare your team from 10 to 20 minutes. For a match you will need to average 1:30. Know that after numerous tests, the shortest match lasted 15 minutes and the longest 4:00. The average time is around 1:30 but depends essentially on the time of reflection of players facing each other. | | |
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 Can I play more than 3 people? |
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Normally, two people compete with their team and a third plays the role of arbiter. As a team of 7 warriors, it is possible to give a warrior and thus someone to play seven against seven or 14 more a referee. It is not uncommon to make games to 2 against 2. Both coaches agreeing to manage their team.
An extension exists with which it is possible to play 4. This means that each coach runs his own team on a field in a cross. You can add a fifth person for the role of the referee. | |
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 Extensions they will be published soon? |
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Logically, to be expected. But count of 6 months to 1 year before seeing anything, until the whole world finds its feet. He must also know that the next 3 extensions are ready for me. They are right to validate and rebalance if needed depending on demand players.
A mini-free extension is already out: the critics. More than 240 possible cases that can switch a game in a jiffy. | |
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 A team can have up to how many powers at once? |
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| Each of your warriors has 2 powers (regardless of class: armor, weapons or objects), or 14 total. Knowing that the first power armor or a weapon may be a bonus to damage or protection, we can consider that a coach will be between 7 and 14 cards in government hands. A warrior can not have twice the same power that does not stop many of your warriors have the same power. | | |
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 Will there be more things on the site Killpower Ball? |
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First you can find info in the links of this blog. Then you will be offered on the official website of goodies (leaves teams, management, record ..) which will be offered in the following extensions. Other rules will be available on the Internet and updates the game can be created by request of the community which will create around the game
A mini-free extension is already out: the critics. | |
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 Can I participate in the evolution of the game? |
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| Sure. But he must know that there are already plenty of material around Killpower Ball knowing that there are over 18 years. Nevertheless, if you have the idea of power out of the ordinary, an extension that could have its reason for being in the game, go through the game forum, there is a section under therefor. | |
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| She did not thermoforming and it is high for a simple reason: We can insert ore already inside the figurines and cards power-ups (which are sold alongside). It will also include any extension you could add to the game | | |
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Killpower Ball is just a bit more expensive than the games in the same class. Two main reasons:
- The budget "artwork" is over 20% of the total cost. The design is raised as you have noticed. He had to rely on renowned illustrators (see corresponding section).
- The box comes out copies in 2000 with a European manufacturing, so the costs are higher.
To that I say often that life is much more consistent than many games. So an investment not so heavy that if one considers the life and the number of games before turning in circles. | |
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